particle_system Bonfire { material bonfire particle_width 60 particle_height 60 cull_each false quota 10000 emitter Ring { angle 30 emission_rate 77 time_to_live 1.5 direction 0 1 1 velocity_min 0 velocity_max 3 colour_range_start 1 0.75 0 colour_range_end 1 0.95 0 width 10 height 10 depth 0.1 inner_width 0.99 inner_height 0.99 } affector LinearForce { force_vector -60 340 -40 force_application add } affector ColourFader { red -1.2 green -1.5 blue -1.2 } affector Scaler { rate -6 } affector DirectionRandomiser { randomness 100 scope 0.9 } affector Rotator { rotation_speed_range_start 40 rotation_speed_range_end 50 rotation_range_start -350 rotation_range_end 350 } } particle_system BonfireSpark { material FireFly particle_width 2 particle_height 2 cull_each false quota 10000 emitter Point { angle 30 emission_rate 5 time_to_live 2.5 direction 0 1 1 velocity_min 0 velocity_max 3 colour_range_start 1 0.75 0 colour_range_end 1 0.95 0 } affector LinearForce { force_vector -2 40 -1 force_application add } affector ColourFader { red -0.1 green -0.1 blue -0.1 } affector DirectionRandomiser { randomness 100 scope 1 } }